![]() Fifth Edition Fantasy, and Dungeon Crawl Classics (C) 2022, Goodman Games, used with permission, all rights reserved.ĭesigned for Fantasy Grounds version 4.1.8 and higher. This is a rules conversion only in order to fully enjoy the Dark Sun setting, you should have access to the Wanderer’s Journal or the. As the door swings away into an inky black crypt, a sudden chill runs up your spines, and you sense something deeper even than the darkness lies within the. Dark Sun 3 is an updated rules set for D&D 3.5, and contains everything you’ll need to play in the Dark Sun world through the non-epic levels. Screenshots may differ from what you see in-game based on the extensions and ruleset you have loaded. Change is in the air, and change has never come gently to Athas. Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the included 5E Compatible ruleset. The adventure can also be used for campaign play and as a one-shot non-competitive module - but of course it also works well as a tournament.Īdapted for Fantasy Grounds by: Charles Andrews This tradition of competitive tournament dungeons continues to this day. The original adventure was designed for Gen Con 2004, where Goodman Games ran the First Annual Dungeon Crawl Classics team tournament. The 5E edition of the adventure is designed for a group of four to six 15th level characters ![]() ![]() If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world. Magical bonuses to Armour Class do not count, only the physical Armour Class of the original object is used to determine damage sustained. At the end of each round a target is in the area of effect, he suffers one hit point of damage per point of Armour Class that is provided from worn armour. ![]() However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. Armor Crypt (3.5e Spell) Creatures caught in this spell’s area of effect suffer continuing damage as their armour sprouts spikes on its interior. The heroes are sent into the Devil Lich's crypt to destroy her before she can return to power, as foreseen in a prophecy. Once inside, your heroes face horrors that could only be dreamt of by a mad half-drow half-fiend lich! They must destroy her, before she can return to power. An ancient prophecy sends your heroes into the crypt of the Devil Lich. ![]()
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